

Lighting settings have been adjusted to make shadows not render as dark.Experience gained from matches has been normalized as the drop off in experience gained isn't as significant until you reach 75th place and below.If you were at Level 100 you will receive a special item in the next few weeks.Existing users accounts have had their level reset.After you reach Level 10, you will be awarded Victory Crates for leveling.Existing users already have these skins.New users will receive a basic set of skins when leveling from 1-10.The experience curve for Account Leveling has been reworked.You can also earn 2 Victory Crates by completing the Tutorial Challenges if you wish. Winning isn't the only way for you to get your hands on some of these new skins, you can opt to do a bit of grinding and you can buy them from the Skull Store for 7,500 Skulls each.The Victory Crate contains over 75 brand new skins that are untradeable and unmarketable, but scrap for the same amount as skins from paid crates of equal rarity.Skull Boosts are applied to Match Rewards.Depending on the game mode, you can earn up to 150 Skulls for match placement below first.

Winning a match of Solos, Duos, or Fives will reward 1 Victory Crate.With this update, the devs reintroduce Match Rewards back into the game. It's been far too long since players have been rewarded for just playing H1Z1, and it's time for that to change. NEW MATCH REWARDS: VICTORY CRATES AND MORE Couch fatigue no longer penalizes movement and it no longer locks you from being able to stand.The crouch fatigue system has been adjusted and is more relaxed to allow more movement.Crouch has been reworked to be more responsive when going both up and down.Medkits now heal for 8HP up from and an additional 60HP over time.Bandages now heal for 3HP up front and then an additional 10HP over time.Gas grenades have had their area of effect reduced back to their intended size.The sniper rifle and shotgun are the only exceptions to this rule. Breaking armor no longer causes bleed or damage as the armor soaks up the shot completely.Breaking a helmet no longer causes a bleed, only the intended damage.Headshot multiplier has been slightly reduced.Damage falloff distance has been slightly reduced.
#REDUCE INPUT LAG H1Z1 FULL#
Full Auto fire mode recoil growth was reduced slightly so sprayability is in line with the AR-15.Semi-Auto fire mode recoil growth was increased slightly.Recoil growth was reduced in order to allow the weapon to be slightly sprayable at close range.Recoil acceleration rate has been slightly adjusted.In the new system, players can de-rank, however, rewards will be earned based on the highest rank achieved for a season.This new system will challenge the player to play more conservative and be more consistent in their play but will still require them to see kills just not as aggressively as the current live scoring model.

